The eyes will constantly change the camera and screen appearance to mess with you so you need to stay focused. You simply need to slash them all to hurt the boss.
During these scenes, the Psychiatrist will ask Zero a number of questions and you’ll have multiple responses to choose from in the dialogue. The two will meet in his office and these moments act as interactable cutscenes. The slow motion also works strangely-if one player uses it, the speed alternates between slow and fast, but if both use it, the speed will be consistently slowed down.The Location And Role Of The PsychiatristĪt multiple points in the game, the protagonist Zero will meet with an NPC simply known as the Psychiatrist. Players can deflect throwables back in the direction they came from, letting you hit a molotov back and forth until someone explodes. This also showcases a feature that is present in the normal game but never used: deflection of throwables. There are two modes: Stock (see video), in which each player has a specific number of lives and the last player remaining wins and Time, in which the players kill each other as much as possible in a certain amount of time, and the player with the most kills wins. All of these settings are fully functional, and a multiplayer game can still be played if a controller is plugged in after Start is pressed. Upon entering room_multiplayer_setup, you are presented with a screen that gives a multitude of options ranging from number of players, two gamemodes, and the parameters for that gamemode (note that if a controller is plugged in or turned on, entering room_multiplayer_setup will cause a crash). Remnants of this are still present and working via room_multiplayer_setup and room_multiplayer_test. Room_multiplayer_setup and room_multiplayer_testĪt some point very early in development, a multiplayer versus mode was planned for the game.